Post-graduation Program in Digital Art Practice


Rapid growing of information and communication technologies (ICT) gave birth to a new type of artist expression – so called “digital art” as creative activity connected with using of technologies, computer graphics, animation, 3D-visualization, virtual reality for mass media including Internet, cinema & television and publishing. Digital art is today traversing several application areas ranging from arts, communication, education, to entertainment and serious games.

The rapid development of digital arts industry evidently shows that professional links and cooperation, and connection with the universities are still rather weak at the same time, thus demanding universities to play a more decisive role in assuming teaching and training programs in this field.

Program synopsis

This post-graduation program aims at providing a rapid and practice-oriented training on digital art, including fundamental knowledge and technical competencies regarding the creative programming, sensors and actuators, digital storytelling, project of digital arts, exhibition of artifacts, as well as, public artistic intervention through digital arts.

Students will be working around a digital art project which final results will be part of a public exhibition and an artistic intervention action. The main pedagogic strategy adopted in this program embraces principles of collaborative learning, action-development learning and active learning.

Students will be immerged in real interventionist actions in the streets, cultural and artistic spaces of Lisbon city along with a labor-intensive project running in the headquarters of Universidade Aberta where the final exhibition will be held.

Program objectives

This program aims at training IT professionals, designers or artists, in digital art practice, for the more diverse working areas, be it in education and arts, technological and communicational development, with skills in creative computer technologies, computer artefact exhibition and artistic and intercultural intervention; offering trainees fundamental competencies in the development of new applications, products and aesthetic narratives.

Learning outcomes

After completion of this program, students shall be able to:

  • Recognise the importance of creative computer technologies in the design and implementation of computer applications likely to be integrated in artefacts of digital art;
  • Identify, classify and integrate different computer and media technologies such as creative programming, sensors and actuators, digital storytelling and artefact exhibition techniques to develop and practice the creation of digital artworks;
  • Plan and develop an intervention project based on performing art practices within real social context.

Target audience

Graduated professionals in the areas of Computer Science, Computer Engineering, Design, Fine Arts, Information Technologies, Education, Music, Dance, Theatre, Multimedia, or other similar areas.

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